HTC Vive Pre VR Collection

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "htc", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2012 V-Ray 2.0
Lightwave 11 Default Scanline 11
Maya 2012 Maya Software 2012
3ds Max 2012 Default Scanline 2012
Cinema 4D R12 Default Scanline R12
Softimage 2015 Default Scanline 2015
3DS 2012
Autodesk FBX 2012
OBJ 2012

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3D Model Specifications
Product ID:1018081
Published:
Geometry:Polygonal Quads/Tris
Polygons:45,000
Vertices:50,000
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since August 2013
Currently sells 611 products
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Legal Notice: The intellectual property depicted in this model, including the brand "htc", is not affiliated with or endorsed by the original rights holders.

Description
Collection 3 Products:
1. HTC Vive Pre VR Headset
2. HTC Vive Pre Controller
3. HTC Vive Pre Lighthouse

SAVE 30% (38$) for this pack
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Info:
**** Format:
1. 3ds Max 2012: Native
- Vray 2.0 ( full setup materials, lights and camera make rendering like image preivews.
- Standard materials ( full setup materials: colors, reflect, translucent )
2. OBJ - FBX - 3DS: geometry and standard materials with textures. Amount reflect and bump are not set.
3. Maya 2012 - C4D R12 - Lightwave 11 - Softimages 2015 : Standard materials with textures.Amount reflect and bump are not set.
**** Topology:
- Geometries:
+ Size and details are accurate.
+ Real world scale.
+ No object missing,
+ Model with 3 and 4 sides only!
+ No polygons with more than 4 sides,
+ No object with isolated vertices, overlapping faces or overlapping verts,
+ No poles or crease,
+ Frezze tramsform to zero ( 0,0,0 )
+ Group: Yes,
+ Object with Parents and Childen: Yes,
+ Layer to manage: Yes,
+ Named all object,
Poly counts: about 45000
Vert counts: about 50000
- Textures and materials:
+ No texture missing,
+ Vray material.
+ Textures highquality for close-up render
UVWs mapping with mixed: overlapping and non-overlapping
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