All Extended Uses
Included Formats
May 28, 2014
CheckMate Pro Certified
Cinema 4D 15 Native Advanced Render 15
Other Formats
Collada 1.5
Autodesk FBX 7.3(2013)

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3D Model Specifications
Product ID:823009
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since September 2001
Currently sells 79 products
2 Ratings Submitted
Product Rating
This is a 3D-model of a handbag built to real-world-scale (1unit = 1cm).

The model is polygonal, subdividable and highly detailed to be usable in close-ups.
The design is an original from PictureFactory.

The model consist of 9 separate objects in a hierarchy which permits rotating the handle.

The model was created with CINEMA4D Release15 Studio and needs the 'Advanced Render' Module to render exactly like the thumbnails (GI and Ambient Occlusion were used). Renders made with C4D Prime or other applications will look slightly differently.

The non-C4D versions have been converted from the original C4D file. The geometry and UVs are transported correctly with the conversion but materials will have to be tweeked and textures may have to be applied manually.


Handle:          152 Points, 144 Polygons (quads only)
Loops:             144 Points, 128 Polygons (quads only)
Bag:                674 Points, 672 Polygons (quads only)
Corners:          396 Points, 376 Polygons (quads only)
Rings:             240 Points, 240 Polygons (quads only)
Zipper:            104 Points, 104 Polygons (quads only)
Zipper-Handle: 78 Points, 80 Polygons (quads only)
Triangle:          24 Points, 22 Polygons (quads only)
Strings:          585 Points, 540 Polygons (quads only)

Total: 2399 Points, 2306 Polygons

All Objects are UV-Mapped (non overlapping) and use these included textures:

Handbag_Color.jpg (4096 x 4096 pixels)
Handbag_Bump.jpg (4096 x 4096 pixels) used in the Bump and Specular Channels
Handbag_Normals.jpg (4096 x 4096 pixels)

The zip-file contains the model as well as the texture maps.

Thumbnail-images are rendered with the CINEMA 4D Release15 Studio. Global-Illumination and Ambient Occlusion are used.
No third-party renderer or plug-ins needed.
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