Gorilla

All Extended Uses
Included Formats
Sep 15, 2015
CheckMate Pro Certified
Maya 2013 Native mental ray
Other Formats
Autodesk FBX 2013
OBJ

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3D Model Specifications
Product ID:771328
Published:
Geometry:Polygonal Quads/Tris
Polygons:33,814
Vertices:34,237
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since September 2007
Currently sells 176 products
Achievements:
Unrated
Product Rating
Description
3D model of Gorilla created in Maya 2013.
Model fully rigged and ready for animation.
HumanIK skeleton used for rig + custom controllers.
Please watch attached video with rig preview.
Easy to use with Autodesk MotionBuilder.
No third party plugins were used, fur created with standard Maya tools.
Real world scale. Full height of standing Gorilla is 190 cm.

PLEASE NOTE:
FIXING FUR MAPS PATH
Create new project. Copy .mb files to scenes folder, textures to sourceimages folder and owerwrite renderData folder from archive to projects folder.
Sometimes Maya not update relative path for fur maps and automatically convert them to absolute, you need to check and fix them manually.
In Attribute Editor open Fur properties.
Expand: Details -> Base Color -> Maps
Click on path and delete everything before renderData - this will make file path relative.
Scroll down and repeat this operation for all fur maps
Make sure that you checked all files connected to Fur, you can see all of them in renderData/fur/furAttrMap folder.

Model Exported to .fbx format.

Polygons:
Faces: 17882 (33814 with blendshapes)
Vertices: 18219 (34237 with blendshapes)

Textures:
body_diffuse.jpg (4096x4096)
body_NormalMap.jpg (4096x4096)
eye_diff.jpg (1024x1024)
eye_transparency.jpg (1024x1024)
iris_brown_diff.jpg (1024x1024)
mouth_diffuse.jpg (1024x1024)
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