Chinese Golden Dragon

All Extended Uses
Included Formats
3ds Max 9 Default Scanline
Autodesk FBX

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3D Model Specifications
Product ID:958154
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since September 2015
Currently sells 1 products
Product Rating
This Golden Dragon is a high quality model that will enhance detail and realism to any of your rendering projects. The model has a fully textured and detailed design that allows for close-up renders, and was originally modeled in 3ds Max 9 and rendered with Default Scanlie.



-High quality polygonal model, correctly scaled for an accurate representation of the original object.

-Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)

-All colors can be easily modified.

-Model is fully textured with all materials applied.

-All textures and materials are included and mapped in every format.

-3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.

-No part-name confusion when importing several models into a scene.

-No cleaning up necessary-just drop your models into the scene and start rendering.

-No special plugin needed to open scene.
-Model does not include any backgrounds or scenes used in preview images.


File Formats:

- 3ds Max 9 standard materials scenes

- OBJ (Multi Format)

- FBX (Multi Format)

Every model has been checked with the appropriate software.


Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.


Textures Formats:
JPEG (.jpg)
(1) 8192 x 8192


Animation:(Only 3ds Max file)
Golden Dragon flight ,frame rate:30 FPS,length:36 farmes.
Rigging in the model only a spline that the model follows.
If you need to change the trajectory just need to move the point on the spline can be very simple.
Changing time animation, need to modify 'Path Deform Binding/Percent' parameter and set the key frame.
Theres no hands, mouth, eye rigging.
If local rigging is needed, it can be easily added.


Hope you like it!
Also check out my other models, just click on my user name to see complete gallery.
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