Ferrari SF16H

Editorial Uses Only
The intellectual property depicted in this model, including the brands "ferrari" and "formula 1", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Maya 2013 mental ray
3ds Max 2011 Default Scanline
Cinema 4D 2012 Default Scanline
OBJ
3DS
Autodesk FBX

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3D Model Specifications
Product ID:1054490
Published:
Geometry:Polygonal
Polygons:79,020
Vertices:82,243
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since March 2009
Currently sells 350 products
Achievements:
Unrated
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Legal Notice: The intellectual property depicted in this model, including the brands "ferrari" and "formula 1", is not affiliated with or endorsed by the original rights holders.

Description
This is a 3D low poly model ,it was designed to provide a high definition in a low poly.
Standard low-poly mesh with specific poly count.
It`s the most accurate and realistic Ferrari SF16H of the market.
It has all of details of SF16H model.
Rigged in the maya version.
This is a recreation of Ferrari SF16H model,it can suffer modification over the season.
Included all types os wheels, Sebastian Vettel and Kimi Raikkonen, theirs helmets and the steering wheel.
The model is completely ready for use visualization in maya. For low poly model simply press 1 and for the high resolution press 3.
In Cinema4d go to function menu and subdivide.
In 3dmax meshsmooth
In the low poly:
Poly count : 79020
Vertex count : 82243
In the high poly:
Poly count : 1293904
Vertex count : 1306617
Textures included. Each texture is in jpg format and have a 4K texture resolution for high quality
It has three UV textures, one for the car , other for the tires and the last one for the driver. It has color textures, specular textures, displacement textures,bump textures.
The files are obj, fbx, mb ,c4d and 3DS.
Included 7 different poses of each driver.
In formats c4d, 3ds, obj and fbx model exported to standard materials (textures), not contain mental ray shaders.
files with the model does not contain extraneous or hidden objects (lights, cameras, etc.) Included rigging and constrains, blend shapes and driven keys only in the maya format.
In the maya format you can easily change the wheels, the pilot ,the Halo and the DRS(open and close).
original file format maya render in linear sRGB
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