Fantasy stadium, for general use. Relatively low geometry, for a complicated object. Editable C4D R13 elements. One large texture is used for the pitch. Very few textures used for the stadium itself.
Optional animated crowd effect for distant shots, Using a short, PNG sequence, at 256x128 px. At a distance this creates the impression of crowd movement. (switched off in scene). Editable spectator partial in the 'Cloner Object' on 'Mograph' texture map.
Seat materials can be edited. Seat contains no more than than 14 polygons, for optimal performance. Looks good when viewed from distance.
Cameras added at different locations in the stadium.
One main light, above the pitch, and a couple of blue area lights.
With Ambient Occlusion and Global Illumination settings model works well. Under powered PCs should avoid these settings.