This is a concept 3D model of European man character named Darrel (No Rigging, Various formats). This version doesn't include rigging and facial animation. Rigged version is available under the following product ID: 655882.
Originally created with Autodesk 3ds Max 2010. The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.
....::: GENERAL INFORMATION :::....
This product includes two 3ds Max versions:
A. With MentalRay renderer setups (SSS-materials, Displacement maps, MR lighting)
B. With Scanline standard renderer setups (Standard materials, no Displacement maps, basic lighting)
The character has two haircuts created with Hair&Fur in both 3ds max versions. Hair&Fur plug-in required. Other formats use one geometrically modeled haircut, alpha maps used. All objects come unhidden by default for all file formats.
3DS, OBJ, C4D, LWO, SCN and MB formats have Standard materials assigned. All textures are included and assigned. Materials may require some modifications in order to get a realistic result in different software.
Model is built to real-world scale. Units used: Centimeters. Darrel is 182 cm tall.
All preview images rendered with MentalRay in 3DS MAx 2010 (information about rendering time you can find below).
....::: TEXTURES :::....
Total number of textures is 24. SSS-material for skin in 3ds Max 2010 MentalRay version uses 6 high-res textures (resolution up to 8192x8192px). Other textures resolutions vary between 700x700 to 4096x4096. Most textures come in .JPG, some are in .TIF format (mostly used for displacement maps). Total size of all textures is 442 MB.
....::: POLYCOUNTS :::....
- No Subdivision: 33,161 faces and 33,437 vertices
- Subdivision iteration 1: 167,588 faces and 111,271 vertices
.OBJ, .C4D, .LWO*, .SCN*, .MB* formats (include two files for each format):
- LOW: 33,467 faces and 35,810 vertices
- HIGH: 126,762 faces and 118,861 vertices
* Maya, Softimage, and LightWave do not have Ngons within the files.
.3DS format (includes two files):
- LOW: 66,078 faces and 38,996 vertices
- HIGH: 227,208 faces and 125,152 vertices
....::: RENDERING TIME :::....
A general render covering the whole body at 1600x1200px resolution on Intel Core i7 930 (3.8Ghz, 4 cores/8 threads) in 3DS Max 2010 takes:
A. With MentalRay setups (SSS-materials, displacement, Hair&Fur, 5 lights) - 7 min 10 sec
B. With Scanline Render setup (standard materials, no displacement, Hair&Fur, 2 basic lights) - 1 min 48 sec
If you have any questions concerning the product or you need further support please contact via support ticket.