Human Muscular & Skeleton System & Connetive Tissue

All Extended Uses
Included Formats
3ds Max 2010 V-Ray adv 2.0
3ds Max 2010 Default Scanline
Cinema 4D 11 Default Scanline
Maya 2012 Default Scanline
Softimage 2013 Default Scanline
Lightwave 9.3 Default Scanline
3DS
Blender 2.63
Autodesk FBX
Collada
DXF
Luxology Modo 601
OBJ

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3D Model Specifications
Product ID:780712
Published:
Geometry:Polygonal
Polygons:195,339
Vertices:197,811
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since August 2012
Currently sells 169 products
Achievements:
3 Ratings Submitted
Product Rating
Description
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You can find other items of this collection
by using the following keyword — DUGM01
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Original high-definition 3D Human Muscular & Skeleton System & Connetive Tissue.

All objects have been renamed, no Default Object Names.

Texture size resolution 8192 x 8192 & 4096 x 4096 pixels.

The model is smootheable and easily editable (TurboSmooth, HyperNURBS modifier, ...).

There are two 3dmax archives one with v-ray materials and another one with scanline materials.

3ds Max and Vray are used for the final images of the thumbnails but that does'nt include the lightning of the set-up. In other formats, some adjustment may need in reflection shaders.

Available formats:

       - 3ds max 2010 and above (.max)
       - Cinema 4D 10 and above (.c4d)
       - Maya 2013 and above (.mb)
       - Softimage XSI 2013 and above (.scn)
       - Lightwave 9 and above (.lwo)
       - Luxology Modo 601 (.lxo)
       - Blender 2.63 (.blend)
       - Wavefront OBJ (.obj and .mtl)
       - Autodesk FBX (.fbx)
       - Collada DAE (.dae)
       - 3DS (.3ds)
       - DXF (.dxf)

This model doesn't contain isolated verts, overlapping faces or overlapping verts.

We have thoroughly checked the model in every software and has been coverted to other formats using exporters and convertion tools. If assistance is needed or any queries occur, please contact me.
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