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MoGraph Setup with rudimentary Dynamic-Setup
lightning comes from a texturemap (selfmade .exr), used in a sky-object, the skysampler (global illumination) brings the Light to the scene.
Using a Metaball-Objekt with high Level of subdevision, my System need more than a minute to create it.
(Coreduo 660, 3G)
So I don't know if the Polycount is correct.
! high Rendertime !