Cheetah 2 (RIGGED) (FUR)

All Extended Uses
Included Formats
Jan 14, 2015
CheckMate Pro Certified
Maya 2012 Native mental ray

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3D Model Specifications
Product ID:883642
Published:
Geometry:Polygonal Quads only
Polygons:11,502
Vertices:11,740
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 346 products
Achievements:
Unrated
Product Rating
Description
High Detailed Photorealistic Cheetah; FULLY RIGGED animation-ready, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.



This model has a clean geometry based on quads and loops. It is FULLY RIGGED animation-ready and comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above)

- eyes, corneaa, teeth and tongue are modeled separately.


- 4k High resolution textures included (main color textures are .TGA)

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Formats included:

.mb (maya 2012 binary)
.ma (maya 2012 ascii)

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The Maya 2012 formats are set with the '3' hotkey for the geometry approximation preview and render.



Polycount (quads):

cheetah mesh: 11502

background plane: 260

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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2012 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 5 minute for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 8GB RAM)
--5 different hair systems.
The Shave and Haircut Fur is included in each MAYA format (2012 ma/mb).

Included hair curves created by hair primitives (maya 2012 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.


* The actual files have been created with Shave and a haircut 6.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.



RIG NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.



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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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