Stylish design suitable for product cartoon. (Model has Completed: Texture high quality, Blendshape create control for face, Create bone and rig, Animation, create Light, and setting render ).The model is suitable for use in broadcast, high-res film close-ups, advertising etc.
Originally created with 3D Maya 2011. With file format ma, mb, fbx and obj.
Rational polygon count (Face 4168, polygons, 4503 verts; Cloths 2058 polygons, 2132 verts; Hands 1634, polygons, 1646 verts; Shoes 2756, polygons, 2784 verts, Belts 1566, polygons, 1570 verts, Hair 988, polygons, 1009 verts; Turntable 1080 polygons, 1082 verts...,All object 16319 polygons 16862 verts.) Edge loop based clean topology.
Quadrilaterals are all, less triangles.
Total number of textures is 10. Texture Body,Face, Hair, Cloth with size 8192x8192 format JPG. eyelash with size 4096x4096. Normap 8192x8192 use with cloths and shoes. Displacement 8192x8192 use with cloths and shoes.
4:RIG and ANIMATION.
Model already rigged, and ready for any animations.
Along with 29 state of the expressive motion made Blendshape. Viewport sliders give full control of the face - mouth, eyes, iris, brows, jaw. Facial expressions: mouth open; smile (close); smile (open); anger;tired; frown; jaw left-right; jaw front; eyebrows left up-down (both or separately), etc.
Rigged with Bone and skeleton default and create control for body of character inclusion: Control Neck, Chest, Hip, Hand, Leg, Eye, Elbow, Knees, Mouth, Eye, Tongue...With Hand, Leg,Mouth, Eye, Tongue have the more the system numbers adjust animation in attribute
Character have already create animation inclusion: Animation turntable 360 'looping' with 30 frames long and animation run 'looping' 32 frames long
Render is mental ray and standard scanline. No plugins needed. No post production of the images.
Please rate & also check out my other products by clicking on my username. Thank you!