Photoreallistic tennis ball made on C4D R16 with Hair, and rendered with VrayForC4D 1.9.
Polygon / Vertex counts :
-LowPoly = 500 / 502
-SubLvl1 = 2001 / 2005
-SubLvl2 = 8001 / 8005
-SubLvl3 = 32001 / 32005
-Scene = 168475 / 188969 (contains ngons)
The scene, with complete settings to get a photoreallistic render is included. All high definition textures have been created in Photoshop, then the layers have been flattened. All textures are included into Tennis_ball_C4D.rar
HD textures resolutions :
-Fond terre battue & Terre battue displace & Terre battue = 3878x1938
-MaskHair & UVmaps = 1600x1600
You can edit the UVmap thanks to the PSD file 'BlankUVmap' so you can easily replace the brandname by whatever you want.
/!\ Just be sure to create a black and white mask from your UVmap, for the Hair density mapping (Hair object > Hairs > Growth > Density > 'Mask.psd'. So they won't grow onto your design /!\