BB-8 Star Wars Droid Full Rigged

Editorial Uses Only
The intellectual property depicted in this model, including the brand "star wars", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2016 V-Ray 3.2
Rhino 5
OBJ
Autodesk FBX

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3D Model Specifications
Product ID:989009
Published:
Geometry:Polygonal
Polygons:881,568
Vertices:618,247
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since February 2012
Currently sells 85 products
Achievements:
9 Ratings Submitted
Product Rating
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Legal Notice: The intellectual property depicted in this model, including the brand "star wars", is not affiliated with or endorsed by the original rights holders.

Description
Realistic and very detailed BB-8 Star Wars Droid, Full Rigged on 3ds Max 2016.


> 3ds Max 2016, with Vray 3.0 render.

> 3ds Max Accurate Rigging.

> Model centered at origin and real world scale.

> Close-ups & macro cameras support.

> Included obj, fbx and Rhino files (no rigged, no materials)

> Textures with 4096x4096 px

> Model created with Rhinoceros. Getting a detail in perfect curves.
Based on actual measurements of BB-8 and a large number of reference images. Creating a highly detailed model.

Please watch the video preview and tutorial.

FAQ:

-How animate the BB-8?
First activate the 'Auto Key' button.
Then select 'ctrl_body_position' and move it into the next position.
The body of BB-8 automatically turn in the right direction.
This happens thanks to a powerful script that calculates the radius of the body and the relationship with the distance traveled. If BB-8 scale the script automatically calculate the new rotation.

-You can scale to BB-8?
Yes. Select 'ctrl_body_position' and scale to BB-8. The new body rotation is automatically calculated. For sliding on the floor is correct.

-How move, rotate or scaling the BB-8 Droid?
Select 'ctrl_position_body' and move, rotate or scaling the BB-8 Droid.

-How to adjust the rotation of the body?
Select 'ctrl_body_adjustment' and rotate the body BB-8 regardless of the animated rotation.
This will be used to choose a particular frame camera.

-How BB-8 head is rotated?
Select 'ctrl_head_rotation' and rotate the head.

-How the head of BB-8 moves?
Select 'ctrl head orientation' and move the head.

-How the orientation of the secondary camera BB-8 moves?
Select 'ctrl_camera_orientation' and move the camera.

Tips:
You can select and linked 'ctrl_body_position' with any object moving.
You can move an object null through a spline with 'path follow'.
BB-8 rotating properly respected travel in any direction.
This way you can make BB-8 from moving on uneven ground.

Please check the 'Override mtl' button on Global Switches parameters.
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