Banker's Lamp

All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX
Other Files
Substance Painter Source File
High Poly Model (.max, .fbx, obj)

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3D Model Specifications
Product ID:772280
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since January 2009
Currently sells 257 products
Product Rating
Banker's Lamp is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.


Low Poly Model (1 Object)


|| Geometry ||

2362 Total Tris
1208 Total Polys
1254 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 12'' x 11'' x 19''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
Tested in Source Engine
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

1024x1024 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

This texture was made with Substance Painter. The Substance Painter file is available as a separate download upon purchase.

|| Bonus ||

The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
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