Hello everybody! I tried to create a 3D model of an athlete, which can be embedded in a variety of sports
and use it with the help of sports equipment.
The process of creation includes 4 stages:
1. Creation LP
- Polygonal weight of the model is 1,986 polygons (without accessories)
- Mesh uniform, follow the contours of the model vertically with horizontal ribs for easy
- LP suitable for dalnh and medium-sized plans. Foreground apply anti-aliasing.
- Grid mapping skorrektirvoana in vertical arrangement is horizontal loops, whereby
patterns obtained geometrically suitable for patterning.
- Sweep Hand, shirts and pants made ednymi Pattern for application of asymmetric patterns and
3. Baking texture
- Textures baked in 2048x2048 resolution
- Pudding put on 16 in order to reduce razreenie texture etc. ineobhodimosti not
thinking about the locations of joints.
- Includes Normal MAP to increase volume.
- The colors are changed using the DFM card.
- Skinning is working properly, but too flexible positions are possible deffekty that easy
eliminated by working with vertices (as vetreksov enough, every once or twice). For
the best results, set the model to the desired position, remove and edit the skeleton
points that you raise doubts in terms of anatomy. Apply anti-aliasing.
- You can easily change the sport, adding to its inventory model. Simply
prilinkuyte it to the desired skeletal bones.
The model includes a set of accessories pairs: Headphones, Player, Cap.
Hope model is useful to you. Change, add, create!