|3ds Max 7.5|
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Dec 6, 2010
Apr 3, 2011
|Great pose-able guy.|
NOTE PLEASE READ: Mental Ray version has an ANOMILY in the mapping (see previews), I get a dark line inconsistently when viewed from certain angles and resolutions. I left it for my work; I liked the way it made parts of the model look as if it had used multiple pieces of wood glued to make the piece before shaping. For me it added a nice bit of imperfection.
Included my mentalray still setup which consists of two area lights, phototable backdrop and an enclosing cube to limit the photon trace. I have also colored the walls and use them for subtle reflective light when I want to add a bit more interest to products I render that by themselves aren’t that interesting to look at (kick the photons way up, and add gloss/specular to the wall materials, add color to grey walls as you like) .
Note in mental ray setup, I keep my exposure a bit flat, I prefer to tweak after render, just change the exposure settings in the environment dialogue if you want to render brigher and with more contrast.