American Football

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "wilson", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Apr 22, 2013
CheckMate Pro Certified
Cinema 4D 13.061 Native Default Scanline
3ds Max 2011 Default Scanline
Maya 2011 Maya Software
Other Formats
3DS 6
Autodesk FBX 6.1
OBJ 2
VRML 2

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3D Model Specifications
Product ID:737572
Published:
Geometry:Polygonal Quads/Tris
Polygons:102,988
Vertices:105,310
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2005
Currently sells 383 products
Achievements:
6 Ratings Submitted
Product Rating
mpcla
Aug 15, 2016
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "wilson", is not affiliated with or endorsed by the original rights holders.

Description
—— 3d model of an American Football ——

• Photorealistic 3d model based on real world object
• High detail & extra clean mesh geometry
• All important details (stitches/seams) are made using real 3d geometry
• Fully UV textured (non-overlapping UV unwrapping)
• Including 4 high resolution, hand-optimized texture maps
• Suitable for extreme close-ups
• Model is made of less than 1% Triangles (726) and 99% Quads (102262)


—— Included Texture(s) ——

• fball_b.jpg (4096 * 4096 pixels, Bump map)
• fball_c.jpg (4096 * 4096 pixels, Color map)
• fball_r.jpg (4096 * 4096 pixels, Reflectivity map)
• fball_s.jpg (4096 * 4096 pixels, Specularity map)


—— Important Notes (Lighting / Rendering / File Formats) ——

• Lighting & Render environment setup as seen in the previews is not included
• Native scene format is Cinema 4D
• Other formats might need minor material tweaking to achieve similar results as shown above
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