Light Tower

All Extended Uses
Included Formats
Nov 14, 2013
CheckMate Lite Certified
3ds Max 2013 Native Default Scanline
3ds Max 2010 Default Scanline
Other Formats
Autodesk FBX

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3D Model Specifications
Product ID:780718
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
TurboSquid Member Since January 2009
Currently sells 257 products
2 Ratings Submitted
Product Rating
Feb 24, 2015
Perfect Model, 1 UV map, easy import.
Apr 14, 2015
Light Tower is intended for game/real time/background use.

This model is not intended for subdivision.

This is a high quality; low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons.

The main renders were done using a DirectX shader in 3ds Max. The wireframes are from the 3ds Max viewport and there are also renders from the Unreal Development Kit (UDK).


Low Poly Model (1 Object)

|| Geometry ||
• 4423 Total Tris
• 2295 Total Polys
• 2646 Total Verts

• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• Model scaled to approximate real world size (inches)
• Approximate dimensions: W:92'' x L:53'' x H:121''
• Model centered at the origin
• All materials and objects named appropriately
• Tested in Marmoset Tool bag and Unity Game Engine
• Tested in the UDK (see screenshots)
• No special plug-ins needed to use this product
• 3ds Max 2010 version also available
• .obj and .fbx versions exported from 3ds Max 2013

|| Textures ||

• 2048x2048 diffuse, specular, gloss, and normal textures
• There is also an optional emissive texture (lighttower_selfillum.tga) for illuminating the top lights.
• Textures in .tga format
• Model texture paths are stripped

One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
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