2014 Tesla Model S (Low Interior)

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "tesla", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jun 12, 2015
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 2011 Maya Software
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:935095
Published:
Geometry:Polygonal Quads/Tris
Polygons:102,110
Vertices:114,517
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
1 Rating Submitted
Product Rating
alkly
Feb 11, 2016
Nice!
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "tesla", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2016 Tesla Model S with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 3 textures, which have the same resolution 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       • no MeshSmooth: 102,110 faces and 114,517 vertices
       • MeshSmooth level 1: 407,027 faces and 432,990 vertices
       • MeshSmooth level 2: 1,628,108 faces and 1,679,770 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       • low: 102,110 faces and 114,517 vertices
       • medium: 407,027 faces and 432,990 vertices
       • high: 1,628,108 faces and 1,679,770 vertices

   - .lwo and .c4d formats (3 files included for each format):
       • low: 102,110 faces and 114,516 vertices
       • medium: 407,027 faces and 432,990 vertices
       • high: 1,628,108 faces and 1,679,766 vertices

   - .3ds format (3 files included):
       • low: 202,807 faces and 166,902 vertices
       • medium: 814,054 faces and 532,527 vertices
       • high: 3,256,216 faces and 1,897,815 vertices
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