Rolex GMT-Master II
This is the newest version of the Rolex GMT-Master II (Model reference nº 116710LN)
This scene is ready to render in 3DS Max and Modo just like you see in the previews.
The lighting contrast comes from the HDRI environment.
This scene is very easy to setup in other 3d aplications.
I supply instructions on how to setup the V-ray materials in the scene.
You can achieve diferent lighting variations by simply rotating the hdri environment on the Y axis and ajusting the intensity.
This model is highly detailed to withstand very closeup renders.
Clean geometry, only quads and triangles, no Ngons, and high-res geometry is used only in areas were it is needed.
All mesh elements are UV mapped and properly named and grouped.
1 V-ray Domelight
HDRIs supplied with this scene:
Rolex GMT Max.hdr (3000*1500).
Rolex GMT Modo.hdr (3000*1500).
Images\textures supplied with this scene:
GMT Bezel Color.png (4096*4096).
GMT Dial Color.png (4096*4096).
GMT Dial Reflection Color.png (4096*4096).
GMT Engravings Reflection Color.png (4096*4096).
GMT Bezel Reflection Color.png (4096*4096).
GMT Bezel and Engravings Bump_Displacement.png (4096*4096). - This map can be used for either displacement and bump.
Brushed Metal Reflection Color and Bump.png (4096*4096).
Supporting items section:
V-ray material setup instructions for this scene.
Compatible HDRI for other aplications
Rolex GMT Cinema4D.hdr (3000*1500).
Rolex GMT Maya.hdr (3000*1500).
Rolex GMT Softimage.hdr (3000*1500).
More high quality models are available in my gallery.
If you like this model please take some time to rate it.