- Model unwrapped manually to make most efficient use of the UV space
- Normal map was baked from a high poly model to provide great detail while minimizing the polygon count
- PBR pipeline acceptable
- No special plug-ins needed to use this product
- Polygons are all quads or tris, no n-gons
- The model has been tested in UE4 and Unity as well.
:::: Presentation Images ::::
Final Images are rendered in Marmoset Toolbag 2 (metallic/roughness workflow), specially to show this model in realtime rendering, like in engines of videogames.
:::: Model ::::
This model is suitable for real-time 3D simulations like games.
Units used: Centimeters
Up Axis: Y
:::: Textures ::::
The model is fully textured and detailed enough for close-up renders.
(.tga format)(4096x4096 size)
Additional Texture : Ambient Occlusion
:::: File formats ::::
- Blender v2.77
- OBJ (Multi Format)
- FBX Format
- Marmoset Toolbag v2.08 (Contains render scene)
Hope you like it!