Tomahawk axe for games and realtime renderers.
Optimized mesh, mostly quads. (80 tris, 1023 quads). OBJ file has normals and smoothing groups set properly in 3ds Max and then exported, vertex normals are also set in Lightwave.
The normal map is baked from high poly using xNormal with xNormal tangent space. There are no smoothing errors, and normal map is clean and renders without artifacts.
UVs are handmade non-overlapping and human readable.
Diffuse, Specular and Normal maps are included in each formats and saved lossless using PNG format. (3x .png)
Texture resolution is 4096x4096.
Please contact Turbosquid support if you need this model prepared in other formats for inclusion in game engines etc.
Every effort has been made to ensure quality of this product. Please rate.