This is a rigged model of a high detail male character with European appearance.
Originally created in ZBrush and Maya.
- Model is built to real world scale.
- Units used: cm, model is 180 cm tall.
- Walk cycle animation locates on separate animation level.
- Scene objects are organized by layers and groups.
- No third-party renderer or plug-ins needed.
- Modular rig with IK and FK modes for each limb. IK and FK controls for spine, head and jaw. Rig is based on Smooth Skin an 66 base joints.
- 114 additional joints to correct geometry in complex poses driven by Set Driven Keys or Expressions. Which also can be keyed manually.
- Gestures and poses attribute controls for hands and feet, also controls for individual fingers and toes poses.
- Face controls consists of:
basic skeleton IK/FK controls for jaw, lips, tongue, eyes, eyelids (including auto eye follow).
25 blend shapes facial expressions attributes and 11 phonemes.
extra 129 joints FK rig for tuning expressions.
- Ability to blend between limb's FK and IK joint chains or match one to another in one click.
- Breathing adjustable auto animation.
- Eyelids automatically follow eye by adjustable amplitude.
- cMuscle node for armpit, elbow, coxal, knee interpenetrations prevention.
- Tongue is controlled by IK Spline Handle. Tongue can be stretched and squeezed.
- Head hair, brows and eyelashes are based on ZBrush Fiber Mesh curves.
- All hair is driven by nDynamics.
- Underwear is driven by nCloth.
- Model utilizes normal and displacement maps and mental ray subdivision approximation.
- All textures are in .png format.
- 8192x8192 for the main body.
- 4096x4096 and lower for rest.
- All preview images are rendered with Mental ray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.
- This model contains 44 separate mesh objects.
- Body Polys 18952 Objects: 1
- Nails Polys 940 Objects: 2
- Eyes Polys 1664 Objects: 6
- Mouth Polys 6044 Objects: 3
- Underwear Polys 7140 Objects: 1
- Auxiliary Polys 161878 Objects: 31