Basic Man

All Extended Uses
Included Formats
Maya 2015 mental ray
ZBrush 4R7

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3D Model Specifications
Product ID:990251
Published:
Geometry:Polygonal Quads only
Polygons:203,492
Vertices:204,895
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since April 2013
Currently sells 15 products
Achievements:
4 Ratings Submitted
Product Rating
Geekslayre
Mar 31, 2016
Truly fantastic rig, straight out of the box. Intuitive and sophisticated. I heard from my lead animator, probably for the first time ever, "I like this rig!" WOW! Thanks for all your hard work. It paid off.
tokenoldguy
Jun 26, 2016
Nice model, but textures are not linked to mesh in Maya 2016 and Maya 2015, making model un-renderable.
Description
This is a rigged model of a high detail male character with European appearance.
Originally created in ZBrush and Maya.


GENERAL

- Model is built to real world scale.
- Units used: cm, model is 180 cm tall.
- Walk cycle animation locates on separate animation level.
- Scene objects are organized by layers and groups.
- No third-party renderer or plug-ins needed.


CHARACTER RIG

- Modular rig with IK and FK modes for each limb. IK and FK controls for spine, head and jaw. Rig is based on Smooth Skin an 66 base joints.
- 114 additional joints to correct geometry in complex poses driven by Set Driven Keys or Expressions. Which also can be keyed manually.
- Gestures and poses attribute controls for hands and feet, also controls for individual fingers and toes poses.
- Face controls consists of:
basic skeleton IK/FK controls for jaw, lips, tongue, eyes, eyelids (including auto eye follow).
25 blend shapes facial expressions attributes and 11 phonemes.
extra 129 joints FK rig for tuning expressions.


FEATURES

- Ability to blend between limb's FK and IK joint chains or match one to another in one click.
- Breathing adjustable auto animation.
- Eyelids automatically follow eye by adjustable amplitude.
- cMuscle node for armpit, elbow, coxal, knee interpenetrations prevention.
- Tongue is controlled by IK Spline Handle. Tongue can be stretched and squeezed.
- Head hair, brows and eyelashes are based on ZBrush Fiber Mesh curves.
- All hair is driven by nDynamics.
- Underwear is driven by nCloth.
- Model utilizes normal and displacement maps and mental ray subdivision approximation.


TEXTURES

- All textures are in .png format.
- 8192x8192 for the main body.
- 4096x4096 and lower for rest.


PRESENTATION IMAGES

- All preview images are rendered with Mental ray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.


SPECIFICATIONS

- This model contains 44 separate mesh objects.


- Body                  Polys 18952   Objects: 1
                            Verts 18954

- Nails                  Polys 940    Objects: 2
                            Verts 960

- Eyes                  Polys 1664    Objects: 6
                            Verts 1706

- Mouth                Polys 6044    Objects: 3
                            Verts 6135

- Underwear       Polys 7140    Objects: 1
                            Verts 7261

- Auxiliary            Polys 161878    Objects: 31
                            Verts 162948
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