Real-Time Donald Trump Cartoon Caricature

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "donald trump", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2014 Default Scanline
Autodesk FBX
Unreal Game Engine UE4 PROJEC
Unity Game Engine 5.3
Other Files
MAX source ready for Unity
FBX for Unity exported from MAX
Demo Unity Project
Texture sources as PSD

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3D Model Specifications
Product ID:1039885
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since January 2005
Currently sells 157 products
Product Rating

Legal Notice: The intellectual property depicted in this model, including the brand "donald trump", is not affiliated with or endorsed by the original rights holders.

Rigged 3D Cartoon Donald J. Trump caricature character. Suitable for broadcast, real-time animation and games( Originally created with 3ds Max 2014 )

This is the Real-time version only!
For the FULL HD version for general animation see product ID: 1016035


Donald Trump 3D Caricature is a descriptive artistic representation inspired by the most relevant features of the real person. It is not, and there is not the intention to be a replica of the real person, so, the author doesn't take any responsibility for the accuracy of similarity or not.

|| SPECS ||

This model contains 9 separate objects,
6,587 polygons with TurboSmooth OFF
52,696 polygons with TurboSmooth ON (set to 1 iterations.)
Standard materials only.

The Hair! Is modeled mesh with transparent textures!


4096x4096 PNG (4) - hair_d, hair_a, suit, head
2048x2048 PNG (3) - tie_red, tie_blue, shoes
1024x1024 PNG (1) - Eyes_d
512x512 PNG (1) - eyes_r
Handmade Editable Texture files (.PSD) are included)


Units used: Centimeters. Model is 168cm tall. (1unit = 1cm)
Scene objects are organized by layers.
No third-party plug-ins dependencies.


-Easy to use 3ds Max biped system + Skin modifier.
-36 morph targerts


Unreal Engine 4:

- MAX files ready for creating new animations and export to UE4.
- UE4 Demo project included.
- The use of 'Migrate' tool from the content browser inside the Project demo is recommended.
- Animations: Walk, Say China

Unity 5

- MAX and FBX files included.
- Project demo included using Humanoid type animations and ThirdPersonController animaitons.

Other game engines:

It may import well in any other 3D real-time tool that supports FBX with bones and skin. More demos will be added later for Unity.
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