Polar Bear(FUR)(ANIMATED)

All Extended Uses
Included Formats
3ds Max 2015 V-Ray 3.2
Autodesk FBX 2015
OBJ 2015

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3D Model Specifications
Product ID:1003358
Published:
Geometry:Polygonal
Polygons:18,012
Vertices:19,811
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2009
Currently sells 589 products
Achievements:
Unrated
Product Rating
Description
High Detailed Photorealistic Polar Bear(FUR)(ANIMATED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped in skin pose (0,0,0) and rigged.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 235 cm. - Length
Teeth,tongue,eyeballs,beard,Mustaches and Eyebrows are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 550 000 hairs.
There is 3 hair and fur nodes(head,body and legs details).
The model comes with 2 morph targets :
01.close_L_eye
02.close_R_eye
The morph targets are included in the .max,fbx and .obj files.

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Polar_bear_FUR_ANIMATED_max.zip contain 4 .max files:

01.Polar_bear_FUR_RIGGED_max.max - The model in skin pose.Rigged.
Vray renderer 3.2 setup and materials.

02.Polar_bear_FUR_ANIMATED_max.max - The walk_cycle loop animation
frame - 0 - skin pose
frame - 10-47 - walk_cycle animation.Vray renderer 3.2 setup and materials.

03.Polar_bear_FUR_RUN_CYCLE.max - The run_cycle loop animation
frame - 0 - skin pose
frame - 10-23 - run_cycle animation.Vray renderer 3.2 setup and materials.

04.Polar_bear_FUR_Spline_Curves.max - the spline(fur)curves and proxy(FUR)meshes.
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High resolution textures:

polar_bear_body_color_map.jpg (4096x4096)
polar_bear_body_reflection_map.jpg (4096x4096)
polar_bear_eye.jpg (1024x1024)
polar_bear_fur_color_map.jpg (4096x4096)
polar_bear_neals_bump.jpg (2048x2048)
polar_bear_neals_color.jpg (2048x2048)
polar_bear_teeth_base_bump.jpg (2048x2048)
polar_bear_teeth_base_color.jpg (2048x2048)
polar_bear_teeth_bump.jpg (2048x2048)
polar_bear_teeth_color.jpg (2048x2048)
polar_bear_tongue.jpg (1024x1024)
notebook_pano_reflecton.hdr (1000x700)

Hair and Fur black/white maps

polar_bear_body_clump_map.jpg (2048x2048)
polar_bear_head_distribution_map.jpg(2048x2048)
polar_bear_head_frizz_map.jpg(2048x2048)
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Polar Bear body:
Vertices :3682
Polygons :3636

Total :
Vertices :19811
Polygons :18012
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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- custom wire parameters and expretions for a better fisical movment
- custom atributes for the open/close eyes
- 2 morph target for the open/close eyes
- advansed twisting sistem for the spine and the neck
- the morph target meshe is included in the .max file

NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin (HairFarm or Ornatrix)
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