This character is modeled in Autodesk Maya 2015. The scene has been cleaned up with no unused nodes and saved as maya ASCII file.
1. Modeling: Some parts have been smooth-previewed while other parts well-controlled poly counts. This character can be used both for games and film.
2. Rigging: The ACII file is fully rigged with extra controls on fingers, the head and foots (full rolling and banking). Controllers have no translation values and ready to be animated.
3. Rendered/Shader: metalray is used as the primary renderer. Main shaders are all blinn or mia_x_passes. IBL image is included.
1. *.obj version comes comes in one single mesh. However, due to technical restriction the rig is not included. Also a default lambert shader is assigned to the entire mesh).
2. A still image of a test pose has been included to show capabilities however this scene has not been included.