It is the high-quality low-poly 3D model Spalding Running Shoes used in various fields 3D graphics such as: game development, advertising, interior design, motion picture art, visualization, etc.. Modeling was made by ortho-photos of real running shoe that is why all details of design are recreated most authentically.
Ease of use is that the model consists from one mesh for each shoe, it is low-polygonal (saves resources of your system) and has only one material for each shoe.
Whichever renderer you wouldn't use, this model will always look realistic because of quality high resolution photo-textures .
The competently think over topology low-poly model in combination with detailed textures allows for a minimum amount of polygons get the maximum quality, which can be enough even for close ups.
For increase advanced realism in addition these textures are used: Specular, Glossiness, Bump (each shoe has ones own maps kit). For the best Bump depth we set Bump Multiplier is 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials for Maya.
The Specular and Glossiness maps set various reflective and dispersing capacities of the different areas of model that gives the effect of using more materials.
Total of the textures for one shoe - 4. Resolution of all textures is 4096 pixels square resolution in .jpg format. Also there are original texture files .PSD format in particular archive. Poly count of one shoe 7075 faces.
Model was created in the 'Maya 2009' 3D program.
The model has correct dimensions in real-world scale in centimeters. All parts correctly grouped and named.
Also there is an adjusted render-scene created in the Maya 2014 with renderer plug-in V-Ray 2.40. This scene correctly opens in earlier versions up to the Maya 2012 with V-Ray 2.0 because it is saved in the .ma format. Render-scene includes 5 V-Ray Rect Light + reflectors. The V-Ray MTL material is assigned to model. On Timeline set keys of model and Render Camera position conformity Preview Images. If you dont need this positions dont forget to delete animation keys from translation and rotation channels.
To use the model in other 3D programs there are scenes saved in formats: .fbx, .obj, .DAE, .max(2010 version).
Note: This is the Low-Poly model and it is not designed for the use of any smoothing modifiers.