High-poly model of the Soyuz Spacecraft. Originally created with 3ds Max 2013.
- General -
Detailed and accurate design that allows for close-up shots.
Model is photorealistic and built from blueprints and reference photos.
Model is smootheable and easily editable (turbosmooth modifier), consists primarily of quads.
All parts are linked with correct hierarchy for easy selection, and objects are logically named for ease of scene management. Scene objects are organized by layers and selection sets.
- Presentation Images -
Backgrounds in the preview images are not included in the file.
All preview images are rendered with V-Ray.
Light rig and cameras are included in the file, but you may want to put your HDRI to environment slot. I used TSHero_CarTech_002.exr from PixelSquid Studio script.
- Scale -
Correctly scaled for an accurate representation of the original object.
Units used: Centimeters.
- Specs -
- Materials -
Tiles on insulation canvas was created with native 3ds max procedural (Tiles, Noise) maps.
Important parts, like fabrics and insulation are UV unwrapped. Metallic parts and bolts not unwrapped.
All colors and materials can be easily modified.
All textures and materials are included and mapped in png format.
- Textures -
49 png textures which vary in resolution
- For diffuse and normal maps: from 512x512 to 4096x4096
- For decals: from 256x128 to 2028x2048
All model''s normal maps was created from realistic fabric simulation.
All source Marvelous Designer files (zprj and obj formats) used to create fabric folds are included.
- File Formats -
3ds Max 2013 V-Ray and standard materials scenes
OBJ (Multi Format)
FBX (Multi Format)
OBJ and FBX file formats does not have textures applied and will not render like the preview images.
Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.