Fox (ANIMATED) (FUR)

All Extended Uses
Included Formats
Mar 14, 2014
CheckMate Lite Certified
Maya 2012 Native mental ray

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3D Model Specifications
Product ID:802998
Published:
Geometry:Polygonal Quads/Tris
Polygons:10,896
Vertices:11,271
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 346 products
Achievements:
1 Rating Submitted
Product Rating
Description
High Detailed Photorealistic Red Fox; FULLY RIGGED AND ANIMATED ,UVmapped and smoothable, made with Maya.

Ready to render exactly as you see above.


The model is provided with the following high resolution textures (main color maps are .TGA):

fox_color (4096x4096)
fox_bump (4096x4096)
fox_specular (4096x4096)
fox_mouth_color (2048x2048)


This model has a clean geometry based on quads and loops. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for MentalRay renderer.
Eyeballs, teeth, tongue and gum are included and modeled separately

Formats included:

.mb (maya 2012 binary)
.ma (maya 2012 ascii)

The Maya 2012 formats are set with the '3' hotkey for the geometry approximation preview and render.

Polycount:

Total:10896

main:5996
eyeballas:256
teeth/tongue/gum:4384
background plane:260


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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2012 (*/**) in order to render the subtle/tiny hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 4 minute for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 8GB RAM)
--5 different hair nodes.

* The actual files have been created with Shave and a haircut 6.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.

The model is provided in the standard T-pose


RIG AND ANIMATION NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.

2 animation sets have been included in a separate maya file (referenced to the main rig) to make them easier to use:

-walking (loop)- 30 frames
-running (loop)- 15 frames

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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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