It's a very high detailed photoreal movie camera, Blackmagic URSA mini.
You can use 3ds Max for rendering with and V-Ray and Maxwell Render.
You can also use FBX, OBJ, STL, or VrayProxy formats for Polygonal tools and 3DM, IGS or SAT for Nurbs modeler like Rhino.
In case of FBX, there are two versions included. (normal & triangulated version)
Pivots of all objects are aligned with the world origin(0,0,0).
In MAX file, all objects have hierarchy structure and dummy ojbects are included.
V-Ray Proxy file has just one multi/sub-object Material which included in the archived file.
Unit scale of the scene is 'cm'.
Object / Polygon / Vertex count is,
Camera setup, 20 texture maps and a HDRI for lighting is included with Studio Lighting Setup.