This is a model of Mountain Valley.
V-Ray render and materials.
Only quads polygons.
All maps are included. All objects have materials.
All objects have 100% scale
Native format: 3Ds Max 2014.
additional file formats :
Materials are used only in 3Ds Max 2014 and FBX files.
The OBJ version has no materials, but the OBJ archive contains all the textures
Scene comes in two versions - High Poly and Low Poly.
For ease of use, these versions are contained in separate archives, that's why there are 2 archives for 3Ds Max 2014 format, 2 archives for fbx format and 2 archives for obj format.
Polygon and Vertex count (Convert to Poly):
Polygon count : 244 036
Vertex Count : 245 025
Polygon count : 17 424
Vertex Count : 17 689
Lighting setup is included.
All materials, lights, camera, render setups are ready! 3Ds Max 2014 scene is ready to use.
HDRI + Skysphere
-(3) 8192 x 8192
-(2) 1024 x 1024
Only 3ds max 2014:
-(1) 6000 x 2900
-(1) 8000 x 1984
Besides that, in a separate archive Game_Engine_Maps there are texture maps for landscape developement in the game and realtime engines.
These tesxture maps are developed with World Machine, xNormal and Photoshop.
All texture maps are at 8K JPG, with the exception of the heightmap which in has a 8129 RAW16 variant. Perfect for any game and real time engine.
(6) 8192 x 8192
(1) 8129 x 8129
On browsing my other models, you'll find many of this kind.