Withered Broken Tree with Roots

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Included Formats
Modo 701
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3D Model Specifications
Product ID:971737
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since September 2013
Currently sells 58 products
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All preview renders were rendered in Modo 701 using default Modo renderer. Beauty and ambient occlusion renders were made at subdivision level 5 (if not stated otherwise in image comments), using vector displacement maps to displace subdivided geometry. Renders utilize custom shader and material setup.

Unsubdivided (subdivision level 0) geometry beauty renders use color, specular, normal maps.
Subdivided geometry beauty renders use color, specular, vector displacement maps.



Tree geometry is broken into 2 low poly meshes.
Each mesh is subdividable up to original sculpt level of 6 to accurately reveal all tiny details of displacement map.

Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments.

Geometry centered on origin.
Polygonal quads only.
No poles with more than 5 edges.
Real world scale.

Units: centimeters
Displacement distance (useful in other software packages): 1.0 cm
UVs: linear



Textures are photorealistic (32 bit per channel EXR) images, created from real object capture data. Each of 2 meshes has its own uv map and textures.
Keeping in mind that this is a large tree and in order to preserve visual quality Withered_tree object color texture is 16384x16384 px. You can always resize it to suit your needs. All other textures are 8192x8192 (for both objects).

Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion.

Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided.

In order to get a most precise representation of original object use of the vector displacement map instead of regular displacement is recommended.

Textures included:

Vector displacement



Download scene files and textures. Due to its large size and upload file size restrictions textures are in separate multiple archives.
Withered_tree object 16k color texture is split into three part .zip archive, so you need all three parts in the same folder to extract. Its likely that the zip utility that is built into OS cannot unzip split archives. Archive was created using 7z program. If you are under Windows I recommend using 7z to extract. Also, there are free archivers available for other OS: OS X - Keka file archiver, Linux - p7zip utility. To extract - open Withered_tree_color_16k_texture.zip.001 file with archiver program.

For *.lxo - if downloaded textures are placed in the same folder with scene file - textures will load automatically with the scene.

For *.obj - load *.obj in your favourite 3d application and apply downloaded textures.


No third-party plug-ins used.
Scene created in Modo 701.


Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
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