Model of an iceberg.
Complete with all shaders and textures for V-Ray. OBJ and FBX file formats are provided as well.
Scene is modeled in meters, the iceberg is roughly 100m on its longest side.
Texture size is up to 4k square.
The scene is setup to use the 3ds Max turbosmooth modifier with a regular Displace modifier on top. A V-Ray displacement modifier sits on top of that, but is disabled. You can choose if you want to use the regular mesh displacement or V-Ray displacement by enabling/ disabling the respective modifiers. Turbosmooth should also be disabled if you want to use V-Ray displacement.
The stated polycount is for the scene with turbosmooth iterations at zero.
Surrounding scene and light setup is included.
No postwork was done to any of the images.
3dsmax was set to a linear workflow with a Gamma of 2.2 in the preferences.