-Realistic Grass , Used V-ray fur to create the grass.
-Tried to observe checkmate standards
-Used Real World scale , The scene is organized ( Layers and Groups ) and render ready.
-All materials and maps were named correctly and easy to find.
-The fur parameters were set to get realistic look of grass.
-Used V-ray SSS material to get realistic shading of grass.
-Used 3ds max daylight system and vray sun and sky for lighting the scene.
Notice: The scene exposure was set based on physical camera , You can change
the exposure to get different lighting results.('8' key on keyboard)
Grass Length: 4.5(cm)
Ground Plane: 204x204(cm)
-Grass SSS2 (Vray Fast SSS2 Material)
-Ground (Vray Mtl)
-Rock (Vray Mtl)
The scene also includes 6 Vray physical-cameras.