Exhaust Vent 02

All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX

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3D Model Specifications
Product ID:801900
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since January 2009
Currently sells 257 products
Product Rating
Exhaust Vent is intended for game/real time/background use.

This model is not intended for subdivision.

This is a high quality; low poly asset originally modeled in 3DS Max 2013 (but now updated to Max 2016). The normal map was baked from a high poly model, making this product look very detailed without using many polygons.

The main renders and wireframes were done in Marmoset Toolbag 2.


Low Poly Model (1 Object)

|| Geometry ||
500 Total Tris
250 Total Polys
372 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
Model scaled to approximate real world size (inches)
Approximate dimensions: W:64'' x L:4'' x H:32''
Model centered at the origin
All materials and objects named appropriately
Tested in Marmoset Toolbag
Tested in the UDK
No special plug-ins needed to use this product
3ds Max 2010 version also available
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

1024x1024 diffuse, specular, gloss, normal and AO (ambient occlusion) textures
Textures in .tga format
Model texture paths are stripped

One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
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