Polygonal model of a Doberman type dog in Maya mb, ma, OBJ, ZBrush (v. 4R2b) Collada (dae) and FBX formats in this download. Instructions for importing the dae and fbx formats are included. The base mesh can be subdivided.
5 levels of subdivision on this model are included in all formats (please see below for details). The dog is textured with high resolution, hand painted color, specular, shadow and bump maps. The textures are in JPEG format and layered PSD files are also included.
Model height: 97 cm / 38 in (from feet to tip of ears.)
At the shoulders the height is about 72 cm / 28 in.
No third party renderers used, all preview images rendered with mental ray.
Total mesh poly count (body, eyes, teeth and tongue) at Level1:
Body mesh only (no eyes, teeth, or tongue):
1 Color map at 4096X4096, JPEG and PSD:
dog.psd | dog.jpg
1 Specularity map at 4096X4096, JPEG and PSD:
dog_spec.psd | dog_spec.jpg
1 Bump map at 4096X4096, JPEG and PSD:
dog_bump.psd | dog_bump.jpg
1 Shadow/AO map at 1024X1024, JPEG and PSD:
dog_ao.psd | dog_ao.jpg
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