Damned Soul by Lorenzo Bernini Sculpture Model
The model is sculpted in Zbrush 4R7 and final images rendered in 3ds Max 2012
V-Ray Material set up as V-Ray shader.
Rendering was done in 3ds Max 2012 with V-Ray 2.3
Model at world center and real scale:
Metric in centimeter
1 unit= 1 centimeter
General Textures Resolutions :
Poly and vertices counts in the render are are set up to 3 subdivisions for base of the statue.
- all levels of subdivision histories are kept, ranging from lowest subdivision
- ztl. ZBrush 4R7
- 3ds max