Stylish design suitable for cartoon product. (Model has Completed: Blendshape create control for face, Create bone and rig, Animation, Light, and setting render ).The model is suitable for use in broadcast, high-res film close-ups, advertising, etc.
Originally created with 3D Maya 2012. With file format ma, mb, fbx and obj.
Rational polygon count (Hat 558 polygons,570 verts; Glass 2450 polygons, 2524 verts; Face 4008, polygons, 4342 verts; Body 3494, polygons, 3519 verts, Coat 898 polygons, 939 verts, Shoes 576, polygons, 592 verts..., All object with 16164 polygons and 16730 verts.) Edge loop based clean topology.
Quadrilaterals are all, less triangles.
Total number of textures is 16. Texture Face, Coat, Body, Shoes... with size 8192x8192 format JPG. eye , Coat with size 4096x4096. Normap 8192x8192 use with Face, Coat, Body, Shoes. Displacement 8192x8192 use with Face, Body...
4:RIG and READY ANIMATION.
Model already rigged, and ready for any animations. Along with 27 state of the expressive motion made Blendshape. Viewport sliders give full control of the face - mouth, eyes, iris, brows, jaw. Facial expressions: mouth open; smile (close); smile (open); anger;tired; frown; jaw left-right; jaw front; eyebrows left up-down (both or separately), etc.
Render is mental ray and standard scanline. No plugins needed. No post production of the images.
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