Boxing Gloves Everlast Protex

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "everlast", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Oct 13, 2015
CheckMate Pro Certified
3ds Max 2011 Native V-Ray
Other Formats
OBJ
Autodesk FBX

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3D Model Specifications
Product ID:960705
Published:
Geometry:Polygonal Quads/Tris
Polygons:7,342
Vertices:7,592
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2007
Currently sells 187 products
Achievements:
Unrated
Product Rating
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "everlast", is not affiliated with or endorsed by the original rights holders.

Description
Boxing Gloves Everlast Protex
Verified by CHECKMATE PRO
High quality model for MeshSmooth
Originally created with 3ds Max 2011
Model supports Vray Render
There is light in the scene Vray Dome
Includes high-resolution textures
Formats include FBX and OBJ (not smoothed)
Intended for game/realtime/background use

[ USAGE ]
- This model is suitable for use in broadcast, high-res film close-ups, advertising, design visualization, forensic presentation, etc
- The model is accurate with the real world size and scale

[ GENERAL ]
- Model is built to real-world scale
- Units used: mm
- Scene objects are organized by groups
- No third-party renderer or plug-ins

[TEXTURE ]
High-resolution textures number: 9

6144*6144
Goloves_Protex_bump
Goloves_Protex_Left_Difuse
Goloves_Protex_Left_Displacement
Goloves_Protex_Raight_Difuse
Goloves_Protex_Raight_Dispacement
Goloves_Protex_Reflect
Goloves_Protex_RGlossiness

4096*4096
Shoelace_Difuse
Shoese_Displacement

[ ADDITIONAL NOTES ]
- File formats other than 3ds Max exported as base mesh (not smoothed)
*If you have any questions, you can contact me through support. Just send a support ticket! *
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