This model got 11k tris . Renders are made with subdividing x2.
Idea is this model to be usable in game engines and also for your animation .
Original is modeled in 3ds max 2011 , preview images are made with vray renderer .
You get standard max renderer , and also vray setup , including lights and hdr map .
Just press render and u get those images , no photoshop is used (just in test).
I played with differences , lost of test with light position intensity and colors .
Just to show u how model material react and look . Materials also included.
In case u need textures i uvmaped this model , no textures included just eye texture . And one texture map for all parts except eyes , so u can paint on . If u need single map u can add those eyes on that uvmap.
Model is not riged and skined and not jointed . I provide Biped skeleton , on witch all parts are linked . When u load animation on biped , all mesh parts will follow that skeleton . Animation and renders are made that way , u can use it like this. Or u can attach all part in one an u can do skinning and so on .
Eyelids are separate object from face , just rotate them by local axis and u get perfect eye close open or express positions.
This character is robot , that why don't contain teeth or mouth . Anyway he can express his feelings , i made 2 face morphs , happy and angry for u .
Am 8 years experience in this field . I spend 10 days to create this baby for u.
vray Render setup is extremely fast around 2 min on dual core pc .
If u need some info , contact support i will help .