This is an airport terminal that I originally built in Lightwave. As such, the textures are somewhat more robust in the lighwave version, including gradient ramps for reflection and diffuse, and a couple of fractal textures for the trees shapes.
This building was originally built to show one of the 2 terminal sections slightly unfinished, with two sets of scaffolding and an open ceiling. You can delete the scaffolding, and simply copy/paste the ceiling from one section to the next.
The inside is finished roughly with luggage carousels and stairways, mezzanines, railings, windows, doors, etc.
The grounds are textured with concrete and grass, chain link fence with transparency for holes, and roads with correct colored lines. There are two meshes that very roughly approximate 'areas' of trees, and traffic lights are regularly spaced.
Logos are provided for the terminal sections.
This model is best suited as either the basis for a scene to include aircraft and vehicles, or part of a larger scene with other buildings. Please see my other products, parking garage and power plant, which were originally built for this scene.
This design is my own, and you will likely not find an actual airport design that is just like this one.