Abyssinian cat(FUR)(RIGGED)

All Extended Uses
Included Formats
3ds Max 2015 V-Ray 3.2
Autodesk FBX 2015
OBJ 2015

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3D Model Specifications
Product ID:991310
Published:
Geometry:Polygonal
Polygons:35,030
Vertices:40,470
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2009
Currently sells 590 products
Achievements:
Unrated
Product Rating
Description
High Detailed Photorealistic Abyssinian cat(FUR)(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and rigged in skin pose (0,0,0)
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 25 cm. on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 450 000 hairs.
There is 3 hair and fur nodes(head,body and tail).

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Abyssinian_cat_FUR_RIGGED_MAX.zip contain 2 .max files:

01.abyssinian_cat_FUR_RIGGED_MAX.max - the preview images.The model in skin pose.Rigged With FUR.
Vray renderer 3.2 setup and materials.Includes Vray-materials.

02.abyssinian_cat_FUR_RIGGED_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 3 spline curves sets - for the body,head and the tail.

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High resolution textures:

abyssinian_cat_body_bump_map.jpg (4096x4096)
abyssinian_cat_body_color_map.jpg (4096x4096)
abyssinian_cat_body_reflection_map.jpg (4096x4096)
abyssinian_cat_eyes.jpg (1024x1024)
abyssinian_cat_teeth_base_bump.jpg (2048x2048)
abyssinian_cat_teeth_base_color.jpg (2048x2048)
abyssinian_cat_teeth_bump.jpg (2048x2048)
abyssinian_cat_teeth_color.jpg (2048x2048)
abyssinian_cat_tongue.jpg (1024x1024)
notebook_pano_reflecton.hdr (1000x700)

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Hair and Fur black/white maps:

01.body_clump_map.jpg (2048x2048)
02.body_frizz_map.jpg (2048x2048)
03.head_clump_map.jpg (2048x2048)
04.head_density_map.jpg (2048x2048)
05.head_frizz_map.jpg (2048x2048)
06.tail_frizz_map.jpg (2048x2048)

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Cat body:
Vertices :1880
Polygons :1950

Total :
Vertices :40470
Polygons :35030

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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- custom wire parameters and expretions for a better fisical movment
- custom atribute for open/close eyes
- morph target for extreme twisting of the neck
- advansed twisting sistem for the spine and the neck
- the morph target meshe is included in the .max file

NOTE: Vray is required for the Max scene.

The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin (HairFarm or Ornatrix)
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