2016 Toyota Prius (Low Interior)

Editorial Uses Only
The intellectual property depicted in this model, including the brand "toyota", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
May 19, 2016
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
Maya 2011 Maya Software
3ds Max 2010 Default Scanline rendererVersion
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:1031025
Published:
Geometry:Polygonal Quads/Tris
Polygons:169,652
Vertices:188,765
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
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Legal Notice: The intellectual property depicted in this model, including the brand "toyota", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2016 Toyota Prius with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 9 textures, which vary in resolution from 312x204px to 4096x4096px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 169,652 faces and 188,765 vertices
       MeshSmooth level 1: 678,074 faces and 715,427 vertices
       MeshSmooth level 2: 2,712,296 faces and 2,785,639 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 169,652 faces and 188,765 vertices
       medium: 678,074 faces and 715,427 vertices
       high: 2,712,296 faces and 2,785,639 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 169,642 faces and 188,753 vertices
       medium: 678,074 faces and 715,423 vertices
       high: 2,712,296 faces and 2,785,595 vertices

   - .3ds format (3 files included):
       low: 338,790 faces and 214,011 vertices
       medium: 1,356,142 faces and 769,955 vertices
       high: 5,424,592 faces and 2,943,926 vertices
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