2015 Nissan Juke (Low Interior)

Editorial Uses Only
The intellectual property depicted in this model, including the brand "nissan", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Mar 25, 2015
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.20.02
3ds Max 2010 Default Scanline
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
Maya 2011 Maya Software
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:890785
Published:
Geometry:Polygonal Quads/Tris
Polygons:94,216
Vertices:104,384
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
2 Ratings Submitted
Product Rating
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "nissan", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015 Nissan Juke with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 3 textures, which have the same resolution 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 94,216 faces and 104,384 vertices
       • MeshSmooth level 1: 375,648 faces and 397,077 vertices
       • MeshSmooth level 2: 1,502,592 faces and 1,545,327 vertices

   - .fbx, .mb and .obj formats:
       • low: 94,216 faces and 104,384 vertices
       • medium: 375,648 faces and 397,077 vertices
       • high: 1,502,592 faces and 1,545,327 vertices

   - .lwo and .c4d formats:
       • low: 94,216 faces and 104,384 vertices
       • medium: 375,648 faces and 397,077 vertices
       • high: 1,502,592 faces and 1,545,313 vertices

   - .3ds format:
       • low: 187,216 faces and 164,814 vertices
       • medium: 751,296 faces and 511,963 vertices
       • high: 3,005,184 faces and 1,786,622 vertices
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