2015 Nissan Juke

Editorial Uses Only
The intellectual property depicted in this model, including the brand "nissan", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Mar 3, 2015
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Cinema 4D R12 Default Scanline
Maya 7.0 Maya Software
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:890781
Published:
Geometry:Polygonal Quads/Tris
Polygons:113,906
Vertices:125,756
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
2 Ratings Submitted
Product Rating
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "nissan", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015 Nissan Juke with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 6 textures, which vary in resolution from 1024x1024px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 113,906 faces and 125,756 vertices
       • MeshSmooth level 1: 454,280 faces and 479,091 vertices
       • MeshSmooth level 2: 1,817,120 faces and 1,866,509 vertices

   - .fbx, .mb and .obj formats:
       • low: 113,906 faces and 125,756 vertices
       • medium: 454,280 faces and 479,091 vertices
       • high: 1,817,120 faces and 1,866,509 vertices

   - .lwo and .c4d formats:
       • low: 113,906 faces and 125,756 vertices
       • medium: 454,280 faces and 479,091 vertices
       • high: 1,817,120 faces and 1,866,496 vertices

   - .3ds format:
       • low: 226,468 faces and 200,201 vertices
       • medium: 908,560 faces and 620,262 vertices
       • high: 3,634,240 faces and 2,161,666 vertices
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