2015 Mercedes-Benz IAA Concept (Low Interior)

Editorial Uses Only
The intellectual property depicted in this model, including the brand "mercedes-benz", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jul 6, 2016
CheckMate Lite Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 2011 Maya Software
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:1048912
Published:
Geometry:Polygonal Quads/Tris
Polygons:84,940
Vertices:95,345
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
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Legal Notice: The intellectual property depicted in this model, including the brand "mercedes-benz", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015 Mercedes-Benz IAA Concept with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 10. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 4 textures, which vary in resolution from 2048x2048px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 84,940 faces and 95,345 vertices
       MeshSmooth level 1: 339,533 faces and 360,074 vertices
       MeshSmooth level 2: 1,358,132 faces and 1,398,718 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 84,940 faces and 95,345 vertices
       medium: 339,533 faces and 360,074 vertices
       high: 1,358,132 faces and 1,398,718 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 84,940 faces and 95,345 vertices
       medium: 339,533 faces and 360,074 vertices
       high: 1,358,132 faces and 1,398,599 vertices

   - .3ds format (3 files included):
       low: 169,653 faces and 140,403 vertices
       medium: 679,066 faces and 446,776 vertices
       high: 2,716,264 faces and 1,584,674 vertices
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