2015 Porsche Cayenne E-Hybrid

Editorial Uses Only
The intellectual property depicted in this model, including the brand "porsche", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
May 11, 2015
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 7.0 Maya Software
Cinema 4D R12 Default Scanline
Other Formats
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:889708
Published:
Geometry:Polygonal Quads/Tris
Polygons:148,698
Vertices:165,655
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 260 products
Achievements:
2 Ratings Submitted
Product Rating
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Legal Notice: The intellectual property depicted in this model, including the brand "porsche", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015 Porsche Cayenne E-Hybrid with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 6 textures, which vary in resolution from 1024x1024px to 3076x3076px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 148,698 faces and 165,655 vertices
       • MeshSmooth level 1: 593,363 faces and 628,072 vertices
       • MeshSmooth level 2: 2,373,452 faces and 2,442,236 vertices

   - .fbx, .mb and .obj formats:
       • low: 148,698 faces and 165,655 vertices
       • medium: 593,363 faces and 628,072 vertices
       • high: 2,373,452 faces and 2,442,236 vertices

   - .lwo and .c4d formats:
       • low: 148,698 faces and 165,655 vertices
       • medium: 593,363 faces and 628,070 vertices
       • high: 2,373,452 faces and 2,442,199 vertices

   - .3ds format:
       • low: 295,967 faces and 257,059 vertices
       • medium: 1,186,726 faces and 800,635 vertices
       • high: 4,746,904 faces and 2,811,134 vertices
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