LNG Vessel

All Extended Uses
Included Formats
3ds Max 2013 mental ray
3ds Max 2010 mental ray
3ds Max 2011 mental ray
3ds Max 2012 mental ray
Autodesk FBX 2013
Autodesk FBX 2012
Autodesk FBX 2011
Autodesk FBX 2010
Autodesk FBX 2009
Autodesk FBX 2006
Other Files
LNG Tanker.zip
All project files

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3D Model Specifications
Product ID:883872
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
TurboSquid Member Since January 2006
Currently sells 8 products
Product Rating
Very Large LNG Tanker with reduced polycount oriented for real-time simulations and games.
The main modelling goal was to create a model light enough to be used on games or real-time simulations but also with good detail level. The detail is achieved through diffuse and normal map with a single UV map texture to keep it simple.
The level of detail also allows for mid distance static renderings maintaining high level of realism.

Ship characteristics:

Length: 290 m
Breadth: 45 m
Depth: 26.5

Model characteristics:

: Real scale
. Units in meters
. 33680 polygons (1683 triangles, 31997 quads, 0 n-gons)
. 1 mesh (movable objects are blocks inside the mesh to be able to detach them to independent objects)
. Lighting, scene states, and render presets of presentation thunbnails are included.
. Mental ray and standard materials

Textures (.png format):

. 1 diffuse map (4096x4096) for static rendering
. 1 diffuse+lighting map (4096x4096) for real-time rendering
. 1 normal map (4096x4096) for static and real-time rendering
. 1 opacity map (4096x4096) for static and real-time rendering

Diffuse texture is also given in the folowing separate layers for composition in 2D software and modification of colors, dirt, text or lighting (images in .png format):

. 1 Diffuse (color) layer
. 1 Dirt layer
. 1 Text and symbols layer
. 1 Opacity layer

More information available in thumbnail images!


Check last presentation image for all included files.
FBX and obj files with std materials and textures.
After importing FBX or .obj files make a refresh on material editor.
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