Master Chief Helmet
you can find the video demo in the ridht panel ------>
I just want to share with you a model in which I have been working for a couple of weeks in free time (4:00 am- 7:00 a.m. mainly :P, It is what allows me my current job ).
This is the helmet of Master Chief Halo series is not exactly the same but is very close. Add damage, scratches, rust, burns, wear for a more dramatic touch. The truth I am very happy with the result I am satisfied.Technical details of modeling:
The software I use:
Blender 2.75 (modeling, UV, Bake, Rendering).
Zbrush (Sculpt and Decimation).
Quixel / Photoshop / GIMP (Texturing)
LowPoly model without sacrificing absolute detail, does not require subdivisions, only 13K polys that simulate more than 5000K. You get very very low! memory consumption. As you can see in the video even approaches do not lose detail. Perfect for any type of esena and in any lighting. The detail is amazing ..
Tris and Poly-Quads.
Faces: 13,000 exactos!
All textures are 2K resolution.
Albedo Map (Diffuse)
Ambient Occlusion Map
Two Masking Maps
All materials are taken extreme care to give a super real appearance, are very complex materials with the textures. Also included the HDRI map that could be seen in picture brightness.
Cycles render rendering in 2.75 (compatible with previous version). Also included in the Blend, FBX,OBJ, Collada(dae), 3ds,Stl and x3d file format for easy export.