Penguin (ANIMATED) (FUR)

All Extended Uses
Included Formats
Feb 1, 2013
CheckMate Pro Certified
Maya 2011ma/mb Native mental ray

Don't see the file format you need?

Free File Format Conversion

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:721488
Published:
Geometry:Polygonal Quads only
Polygons:11,200
Vertices:11,210
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 346 products
Achievements:
1 Rating Submitted
Product Rating
Description
High detailed photorealistic Penguin with Fur (Emperor Penguin): FULLY RIGGED and ANIMATED, UV mapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on quads and loops. It is RIGGED, ANIMATED and smoothable.
(Ready to render exactly as you see above)

High resolution textures (main color texture is .TGA)

color: 4096x4096
specular : 4096x4096
bump: 4096x4096

-----------------------
Formats included:

.mb (maya 2011 binary)
.ma (maya 2011 ascii)

-----------------------

The Maya scenes are set with the '3' hotkey for the geometry approximation preview and render.

Polycount (quads):
total:11200

************************

SHAVE AND A HAIRCUT NOTES:

You would need Shave and A Haircut for Maya 2011 in order to render the hair, otherwise you would be able to render only the main polygon mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 5 minutes for an HD rendering 1200x1200 frame (rendered on a system based on a single Pentium Quadcore with 16GB RAM)
- 500k hair prims -
*Please always use an updated Shave and a haircut release to avoid rendering issues.
The model is provided in the standard T-pose

----------------

RIG AND ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.

2 animation sets have been included in a separate maya file (referenced to the main rig) to make them easier to use:

-run (loop)- 15 frames
-walk (loop)- 31 frames

************************

NO POSTWORK ON THESE RENDERS (MENTAL RAY)
Related Products
More Products by Artist